
I am a contract Technical Artist and consultant for the digital game sector. Specialising in tool development, pipeline optimisation, and world-building, I bring over 25 years of industry experience to the games team at ManMet. As a SIGGRAPH Pioneer, I am actively engaged in delivering industry-focused education with a firm grounding in the history and development of computer graphics. To this end, I have sat on panels and spoken at a range of national and international game industry and academic conferences on topics from AI and procedural content generation to walking in miniature worlds.
Having led the development of both undergraduate and postgraduate Games Art programmes in SODA, my experience as Programme Lead across Games Art, Animation, and Music and Sound Design has given me a solid grounding in curriculum development and planning. As an experienced Module Leader, I currently lead on Technical Art for our undergraduate Games Art programme and on World-building and Storytelling for our postgraduate Games Art programme.
My practise is to be close to nature and be influenced by it. I collect from nature through walking and materialise my work in words, patterns, experiential artefacts, and relics - often in gaming contexts. My cross-disciplinary work has been exhibited nationally and internationally, including at the British Textile Biennial and the Warsaw Academy of Fine Arts.
My research examines data-centric production methods for games, such as procedural content generation and reality capture, through a phenomenological filter. I aim to generate insights that elevate human production methods beyond technical operation toward a nature-connected experiential arts practise. I have been a researcher on a range of projects, including DAFNE+ (a €4m Horizon Europe-funded equitable art platform), and I am Co-Investigator on the Sensory Clothing and Textiles of the Picts project, working with Dr Alex Makin (Archaeology), using 3D digital scanning techniques and immersive environments combined with Sensory Archaeology Theory and archaeological practice to investigate cloth cultures of the Picts who lived in Scotland between c. 300 - 900 CE. As Principal Investigator, I have recently been awarded two InnovateUK grants totalling over £375k, working to develop innovative digital processes that reduce Scope 3 carbon emissions in fashion supply chains.
As an autistic, dyslexic person with a stammer, I am a committed advocate for disability awareness, inclusion, and well-being in academia. I aim to create learning environments that recognise and value disabled voices and experiences, and break down barriers that have traditionally limited participation in academic study.







