In my role at the School of Digital Arts (SODA), I oversee and provide support to various teams involved in Games Art and Games Design. I also conduct research into cutting-edge methods and pipelines for 3D game development.
I bring a versatile background in 3D and 2D graphics and animation, along with professional studio experience in Motion Capture and Virtual Production. Furthermore, I have a deep affinity for Game Engines and hold a certification as a Unity Professional Artist.
My enthusiasm lies in all things 3D, whether it’s delving into the possibilities of XR, the metaverse, motion capture, or exploring ways to expedite world creation within game engines.