Senior Lecturer and Programme Leader for BA Games Art at Manchester Metropolitan University’s School of Digital Arts (SODA), with over eight years’ experience in higher education. My practice specialises in Games Art, 3D modelling, environment art and real-time digital production, with a focus on connecting creative and technical education with professional practice.

My teaching and research explore 3D production, real-time environments, extended reality (XR), motion capture and digital twins, alongside pedagogical research into active and collaborative learning, curriculum development, assessment and student engagement.

As Programme Leader, I contribute to shaping the Games Art curriculum with a strong emphasis on industry relevance, employability and professional development. I am particularly passionate about creating opportunities for students to engage with industry, build professional networks and develop the creative, technical and transferable skills needed to progress into the games and wider creative industries.

My professional practice is supported by professional certifications in Autodesk, Adobe and Unity, alongside ongoing engagement with emerging technologies and evolving digital production practices.