I have worked on multiple research projects that aided Games to the Web and utilised Web Technologies to make more impactful Serious Game, including web integration of telerehabilitation systems and web integration of training system that illustrates BPMN in 3D.
I am actively researching using biofeedback to measure anxiety for altering virtual rehabilitation experiences in real-time. For further information, please see my OCRID, Google Scholar and ReseachGate profile links below.
Google Scholar: John Henry – Google Scholar
ResearchGate: John Henry (researchgate.net)
Henry, J., Tang, S., Mukhopadhyay, S. and Yap, M.H., 2021. A randomised control trial for measuring student engagement through the Internet of Things and serious games. Internet of Things, 13, p.100332.
Melthis, J., Tang, S., Yang, P., Hanneghan, M. and Carter, C., 2016. Topologies for combining the internet of things and serious games. Journal of Intelligent & Fuzzy Systems, 31(5), pp.2685-2696.
Henry, J., Tang, S., Hanneghan, M. and Carter, C., 2018, May. A framework for the integration of serious games and the Internet of Things (IoT). In 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1-8). IEEE.